As the late 15 th century, Darkhold maintained two war units: the heavy infantry Storm Watch, and Grey Feathers archers. By the 1370s, this number had dropped to approximately 800. Forces Īs of the 1360s DR, Darkhold boasted a force of 1,000 trained defenders, along with a cadre of skilled rogues, fearsome warriors, malign clerics, and Zhentarim wizards. Ī view of Darkhold and how difficult it is to reach. Angus Materi, the captain of the keep's cavalry, the Outriders.Imir Castdie, a self-proclaimed "giant king" who leads a group of some thirty hill giants.Otto Otturka, the keep's quartermaster and "leader" of the militia troops, the Darkhold Militia and the Popular Militia.Nimos Palantor, captain of the keep's archers, the Grey Feathers.Riviar Darkwind, the Pereghost's second in command and leader of the keep's elite fighters, the Storm Watch.Other Zhentarim leaders of note included: The de facto leader of the troops was the supposed fallen paladin, the Pereghost, and the Chaplain of Bane, Kurth Dracomore, was the spiritual leader. He and his elven apprentice, Ashemmi ran the stronghold for many years. The title "Master of Darkhold" was bestowed upon the one-time apprentice of Manshoon's and member of the Inner Ring of Power, Sememmon. Accessibility ĭarkhold was linked to the Zhentarim's other two strongholds- Zhentil Keep and the Citadel of the Raven-by powerful portals that were only accessible to the Black Network's Inner Circle. They used the fortress to house, and even breed, terrible creatures, such as groundlings renders, deepspawn, and banelar nagas. Within the deepest chambers of Darkhold, Zhentarim agents conducted horrific arcane research and experimentation. The Darkhold Zhentarim even went so far as to forge agreements with powerful beholders and terrifying dragons-such as Harondalbar -for their mutual benefit. They often released terrible monsters along nearby trade routs, or aligned themselves with local tribes of goblins and orcs, along trade routes, to ravage passing caravans and sabotage their economica rivals. Zhent patrols from the fortress extended well beyond the Far Hills, as far away as Yellow Snake Pass, Skull Gorge, and the nearby settlement of Asbravn. Publicly, Zhent representatives of Darkhold claimed that their fortress remained a stalwart defender of trade and commerce passing through the Far Hills. Activities ĭarkhold served as the center for Zhentarim-led slave trade in the west, as well as the staging point from which they led repeated assaults against the forces of the Heartlands. It was speculated that some of the secret tunnels were the home of the ancient sorcerer-turned- lich who claimed Darkhold as her lair. Tunnels and rooms were bored into the side of the mountain to serve as escape routes and storage chambers. It was said that its halls and central courtyard were each large enough to host grand battles. Interior ĭarkhold was huge and could house over a thousand men, and was built to such a scale, that it could have been occupied by giants. The structure itself was made of a black stone, not native to the local lands, that had been fused together into a single, unified piece by some unknown means. The fortress of Darkhold was an imposing keep, that jutted out of the Gray Watcher, with tall spires that ascended into the sky. The Darkhold was situated on the side of the mountain known as the Grey Watcher, in the Far Hills within the Sunset Mountains of the Western Heartlands.
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